Vergence using GPU cepstral filtering

Luis Almeida, Paulo Menezes, Jorge Dias

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Vergence ability is an important visual behavior observed on living creatures when they use vision to interact with the environment. The notion of active observer is equally useful for robotic vision systems on tasks like object tracking, fixation and 3D environment structure recovery. Humanoid robotics are a potential playground for such behaviors. This paper describes the implementation of a real time binocular vergence behavior using cepstral filtering to estimate stereo disparities. By implementing the cepstral filter on a graphics processing unit (GPU) using Compute Unified Device Architecture (CUDA) we demonstrate that robust parallel algorithms that used to require dedicated hardware are now available on common computers. The overall system is implemented in the binocular vision system IMPEP (IMPEP Integrated Multimodal Perception Experimental Platform) to illustrate the system performance experimentally.

Original languageBritish English
Title of host publicationTechnological Innovation for Sustainability - Second IFIP WG 5.5/SOCOLNET Doctoral Conference on Computing, Electrical and Industrial Systems, DoCEIS 2011, Proceedings
Pages325-332
Number of pages8
DOIs
StatePublished - 2011

Publication series

NameIFIP Advances in Information and Communication Technology
Volume349 AICT
ISSN (Print)1868-4238

Keywords

  • Cepstrum
  • CUDA
  • GPU
  • vergence

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