Towards Trustworthy Multi-Cloud Services Communities: A Trust-Based Hedonic Coalitional Game

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85 Scopus citations


The prominence of cloud computing led to unprecedented proliferation in the number of web services deployed in cloud data centers. In parallel, service communities have gained recently increasing interest due to their ability to facilitate discovery, composition, and resource scaling in large-scale services' markets. The problem is that traditional community formation models may work well when all services reside in a single cloud but cannot support a multi-cloud environment. Particularly, these models overlook having malicious services that misbehave to illegally maximize their benefits and that arises from grouping together services owned by different providers. Besides, they rely on a centralized architecture whereby a central entity regulates the community formation; which contradicts with the distributed nature of cloud-based services. In this paper, we propose a three-fold solution that includes: Trust establishment framework that is resilient to collusion attacks that occur to mislead trust results; bootstrapping mechanism that capitalizes on the endorsement concept in online social networks to assign initial trust values; and trust-based hedonic coalitional game that enables services to distributively form trustworthy multi-cloud communities. Experiments conducted on a real-life dataset demonstrate that our model minimizes the number of malicious services compared to three state-of-The-Art cloud federations and service communities models.

Original languageBritish English
Article number7445255
Pages (from-to)184-201
Number of pages18
JournalIEEE Transactions on Services Computing
Issue number1
StatePublished - 1 Jan 2018


  • bootstrapping
  • Cloud computing
  • cloud federation
  • game theory
  • malicious service
  • services community
  • social network
  • trust


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