Abstract
Recently, a new mathematical formulation of evolutionary game dynamics [1] has been introduced accounting for a finite number of players organized over a network, where the players are located at the nodes of a graph and edges represent connections between them. Internal steady states are particularly interesting in control and consensus problems, especially in a networked context where they are related to the coexistence of different strategies. In this paper we consider this model including self-loops. Existence of internal steady states is studied for different graph topologies in two-strategy games. Results on the effect of removing links from central players are also presented.
Original language | British English |
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Pages (from-to) | 5287-5306 |
Number of pages | 20 |
Journal | Mathematical Biosciences and Engineering |
Volume | 16 |
Issue number | 5 |
DOIs | |
State | Published - 2019 |
Keywords
- Competition
- Connectivity of networks
- Cooperation
- Equilibrium states
- Evolutionary game theory
- Games on graphs
- Games on networks
- Self-loops on graphs