TY - GEN
T1 - 'The Kite' Breathing Serious Game
T2 - 22nd IEEE Mediterranean Electrotechnical Conference, MELECON 2024
AU - Ramalho, Bárbara
AU - Vicente, Marta
AU - Escobar, Hugo
AU - Gama, Sandra
AU - Carnide, Filomena
AU - Baptista, Fátima
AU - Diniz, José Alvez
AU - Hadjileontiadis, Leontios J.
AU - Dias, Sofia B.
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Serious Games (SGs) have been explored in healthcare for their potential as gamified means for disease assessment and/or intervention. Designing effective SGs requires attention to user requirements and iterative development. We introduce a SG design process for Psoriatic Arthritis (PsA) patients, aiming to enhance their quality of life. The latter is exemplified via 'The Kite' Breathing SG, part of the Horizon Europe iPROLEPSIS project, which targets PsA symptoms, promoting relaxation and, potentially, alleviating stress and inflammation. Developed through an agile methodology, it engages patients, researchers, developers, and healthcare professionals in iterative co-design. Incorporating the "Liked, Learned, Lacked, Longed for"(4Ls) technique, feedback is systematically collected, refining designs and prioritizing user-centric features. Insights from 29 experts and patients led to the first working prototype of 'The Kite' breathing SG. Ongoing work focuses on refining the game for clinical validation trials in ten months, emphasizing a comprehensive approach to SG design and development.
AB - Serious Games (SGs) have been explored in healthcare for their potential as gamified means for disease assessment and/or intervention. Designing effective SGs requires attention to user requirements and iterative development. We introduce a SG design process for Psoriatic Arthritis (PsA) patients, aiming to enhance their quality of life. The latter is exemplified via 'The Kite' Breathing SG, part of the Horizon Europe iPROLEPSIS project, which targets PsA symptoms, promoting relaxation and, potentially, alleviating stress and inflammation. Developed through an agile methodology, it engages patients, researchers, developers, and healthcare professionals in iterative co-design. Incorporating the "Liked, Learned, Lacked, Longed for"(4Ls) technique, feedback is systematically collected, refining designs and prioritizing user-centric features. Insights from 29 experts and patients led to the first working prototype of 'The Kite' breathing SG. Ongoing work focuses on refining the game for clinical validation trials in ten months, emphasizing a comprehensive approach to SG design and development.
KW - Agile Methodology
KW - Breathing Games
KW - Co-Design
KW - Game Design
KW - Psoriatic Arthritis
KW - Serious Games
UR - https://www.scopus.com/pages/publications/85201736504
U2 - 10.1109/MELECON56669.2024.10608739
DO - 10.1109/MELECON56669.2024.10608739
M3 - Conference contribution
AN - SCOPUS:85201736504
T3 - 2024 IEEE 22nd Mediterranean Electrotechnical Conference, MELECON 2024
SP - 1036
EP - 1041
BT - 2024 IEEE 22nd Mediterranean Electrotechnical Conference, MELECON 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 25 June 2024 through 27 June 2024
ER -