Specifying and implementing a persuasion dialogue game using commitments and arguments

Jamal Bentahar, Bernard Moulin, Brahim Chaib-draa

Research output: Contribution to journalConference articlepeer-review

10 Scopus citations

Abstract

In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments. Called Commitment and Argument Network (CAN), this framework allows us to model communication dynamics in terms of actions that agents apply to commitments and in terms of argumentation relations. This dialogue game is specified by indicating its entry conditions, its dynamics and its exit conditions. In order to solve the problem of the acceptance of arguments, the protocol integrates the concept of agents' trustworthiness in its specification. The paper proposes a set of algorithms for the implementation of the persuasion protocol and discusses their termination, complexity and correctness.

Original languageBritish English
Pages (from-to)130-148
Number of pages19
JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3366
DOIs
StatePublished - 2005
EventFirst International Workshop on Argumentation in Multi-Agent Systems, ArgMAS 2004 - New york, NY, United States
Duration: 9 Jul 200419 Jul 2004

Fingerprint

Dive into the research topics of 'Specifying and implementing a persuasion dialogue game using commitments and arguments'. Together they form a unique fingerprint.

Cite this