TY - GEN
T1 - Smartphone-based Biofeedback Games for Shielding of Immune System against COVID-19
T2 - 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-Exclusion, DSAI 2020
AU - Dias, Sofia
AU - Silva, Pedro
AU - Chrysovergis, Ilias
AU - Charisis, Vasileios
AU - Tsoumalis, Georgios
AU - Bampos, Zafeirios
AU - Papazoglou, Athanasios
AU - Iakovakis, Dimitrios
AU - Hadjidimitriou, Stelios
AU - Hadjileontiadis, Leontios
AU - Jelinek, Herbert
N1 - Funding Information:
This work is supported by the Khalifa University of Science and Technology: COVID-19 and Future Pandemic Programme (Grant No: CPRA 8474000319).
Publisher Copyright:
© 2020 ACM.
PY - 2020/12/2
Y1 - 2020/12/2
N2 - Game-based biofeedback applications on smartphone devices can be played anywhere, giving users, at the same time, a tangible and real-time external measure of their behavior/response. The CovidShield Game Suite (CGS) design process approach presented here, as part of the CovidShield project, introduces a holistic interactive approach to shield the human immune system against COVID-19, by targeting optimal control of all the relevant factors, i.e., physical and mental, in an unobtrusive, gamified and user friendly, low-cost way, allowing for personalization and adaptation to each user's physiological and mental profile. From the methodological point of view, to facilitate the visualization of the constructed breathing game-scenarios, the storyboarding technique was adopted. Overall, the realization of the CGS sets the basis for establishing a holistic framework that could improve and/or change the quality of life of the user/player by following the learning process of breathing patterns that the CGS can offer.
AB - Game-based biofeedback applications on smartphone devices can be played anywhere, giving users, at the same time, a tangible and real-time external measure of their behavior/response. The CovidShield Game Suite (CGS) design process approach presented here, as part of the CovidShield project, introduces a holistic interactive approach to shield the human immune system against COVID-19, by targeting optimal control of all the relevant factors, i.e., physical and mental, in an unobtrusive, gamified and user friendly, low-cost way, allowing for personalization and adaptation to each user's physiological and mental profile. From the methodological point of view, to facilitate the visualization of the constructed breathing game-scenarios, the storyboarding technique was adopted. Overall, the realization of the CGS sets the basis for establishing a holistic framework that could improve and/or change the quality of life of the user/player by following the learning process of breathing patterns that the CGS can offer.
KW - Biofeedback Games
KW - COVID-19 pandemic
KW - CovidShield Game Suite
KW - Game design
KW - Immune System
KW - Smartphone
UR - http://www.scopus.com/inward/record.url?scp=85108067838&partnerID=8YFLogxK
U2 - 10.1145/3439231.3439276
DO - 10.1145/3439231.3439276
M3 - Conference contribution
AN - SCOPUS:85108067838
T3 - ACM International Conference Proceeding Series
SP - 93
EP - 97
BT - 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-Exclusion, DSAI 2020
Y2 - 2 December 2020 through 4 December 2020
ER -