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SHREC’20 Track: Retrieval of digital surfaces with similar geometric reliefs

  • Elia Moscoso Thompson
  • , Silvia Biasotti
  • , Andrea Giachetti
  • , Claudio Tortorici
  • , Naoufel Werghi
  • , Ahmad Shaker Obeid
  • , Stefano Berretti
  • , Hoang Phuc Nguyen-Dinh
  • , Minh Quan Le
  • , Hai Dang Nguyen
  • , Minh Triet Tran
  • , Leonardo Gigli
  • , Santiago Velasco-Forero
  • , Beatriz Marcotegui
  • , Ivan Sipiran
  • , Benjamin Bustos
  • , Ioannis Romanelis
  • , Vlassis Fotis
  • , Gerasimos Arvanitis
  • , Konstantinos Moustakas
  • Ekpo Otu, Reyer Zwiggelaar, David Hunter, Yonghuai Liu, Yoko Arteaga, Ramamoorthy Luxman
  • Istituto di Matematica Applicata e Tecnologie Informatiche ‘E. Magenes’ - CNR
  • Università di Verona
  • Technology Innovation Institute
  • University of Florence
  • Vietnam National University Ho Chi Minh (VNU-HCM)
  • PSL Research University
  • Pontifical Catholic University of Peru
  • University of Chile
  • University of Patras
  • Department of Computer Science Aberystwyth University
  • Department of Computer Science Edge Hill University
  • Centre de Recherche et Restauration des Musees de France
  • Norwegian University of Science and Technology
  • University of Burgundy Franche-Comte

Research output: Contribution to journalArticlepeer-review

17 Scopus citations

Abstract

This paper presents the methods that have participated in the SHREC’20 contest on retrieval of surface patches with similar geometric reliefs and the analysis of their performance over the benchmark created for this challenge. The goal of the context is to verify the possibility of retrieving 3D models only based on the reliefs that are present on their surface and to compare methods that are suitable for this task. This problem is related to many real world applications, such as the classification of cultural heritage goods or the analysis of different materials. To address this challenge, it is necessary to characterize the local ”geometric pattern” information, possibly forgetting model size and bending. Seven groups participated in this contest and twenty runs were submitted for evaluation. The performances of the methods reveal that good results are achieved with a number of techniques that use different approaches.

Original languageBritish English
Pages (from-to)199-218
Number of pages20
JournalComputers and Graphics (Pergamon)
Volume91
DOIs
StatePublished - Oct 2020

Keywords

  • 3D Models
  • Contest
  • Reliefs retrieval

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