@inproceedings{fbdd1872f1e64d3e9bdeb0badb992aa3,
title = "Predicting win-rates of hearthstone decks: Models and features that won AAIA'2018 data mining challenge",
abstract = "Success of many computer games depends on designing a robust and adaptable AI opponent that would ensure the games continue to challenge, immerse and excite the players at any stage. The outcomes of card based games like 'Heartstone: Heros of Warcraft', aside the player skills heavily depend on the initial composition of player card decks. To evaluate this impact we have developed an ensemble prediction model that tries to predict the average win-rates of the specific combination of bot-player and card decks. Our ensemble model consists of three sub-models: two Logistic Regression models and one Deep Learning model. The models are trained with both provided data and additional data about the cards, their health, attack power and cost. To avoid overfitting, we employ a trick to generate predictions for all possible combinations of opponent players and decks and obtain the result as the average of all these predictions.",
author = "Vu, {Quang Hieu} and Dymitr Ruta and Andrzej Ruta and Ling Cen",
note = "Publisher Copyright: {\textcopyright} 2018 Polish Information Processing Society.; 2018 Federated Conference on Computer Science and Information Systems, FedCSIS 2018 ; Conference date: 09-09-2018 Through 12-09-2018",
year = "2018",
month = oct,
day = "26",
doi = "10.15439/2018F363",
language = "British English",
series = "Proceedings of the 2018 Federated Conference on Computer Science and Information Systems, FedCSIS 2018",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "197--200",
editor = "Maria Ganzha and Leszek Maciaszek and Leszek Maciaszek and Marcin Paprzycki",
booktitle = "Proceedings of the 2018 Federated Conference on Computer Science and Information Systems, FedCSIS 2018",
address = "United States",
}