On Exploring Design Elements in Assistive Serious Games for Parkinson's Disease Patients: The i-PROGNOSIS Exergames Paradigm

S. B. Dias, J. A. Diniz, D. Trivedi, E. Konstantinidis, T. Savvidis, P. Bamidis, S. Bostantzopoulou, H. Jaeger, M. Stadtschnitzer, V. Charisis, S. Hadjidimitriou, D. Iakovakis, L. Klingelhoefer, L. J. Hadjileontiadis

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

Serious Games (SGs) design couples learning design with game logic. Moreover, it can result in SGs with beneficial effects in sustaining and/or improving the (physical, cognitive) functionality in older adults. In this vein, the design elements in assistive SGs for Parkinson's Disease (PD) patients are explored here. The Game-Based Learning (GBL) design framework is adopted and its main game-design parameters are combined in a test case of Exergames design, drawn from the i-PROGNOSIS Personalized Game Suite (http://www.i-prognosis.eu). Data from a GBL-related Web-survey, completed by 104 participants, were subjected to linear regression analysis, so to identify an adapted GBL framework with the most significant game-design parameters, which efficiently predict the transferability of the Exergames beneficial effect to real-life, addressing functional PD symptoms. The findings of the proposed analysis can assist game designers to focus on the use of significant parameters during the designing process of Exergames for PD patients and maximize the positive effect of the SGs in their quality of daily life.

Original languageBritish English
Title of host publicationTISHW 2018 - 2nd International Conference on Technology and Innovation in Sports, Health and Wellbeing, Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781538684559
DOIs
StatePublished - 4 Dec 2018
Event2nd International Conference on Technology and Innovation in Sports, Health and Wellbeing, TISHW 2018 - Thessaloniki, Greece
Duration: 20 Jun 201822 Jun 2018

Publication series

NameTISHW 2018 - 2nd International Conference on Technology and Innovation in Sports, Health and Wellbeing, Proceedings

Conference

Conference2nd International Conference on Technology and Innovation in Sports, Health and Wellbeing, TISHW 2018
Country/TerritoryGreece
CityThessaloniki
Period20/06/1822/06/18

Keywords

  • Exergames
  • Game-Based Learning framework
  • i-PROGNOSIS
  • Linear Regression
  • Parkinson's Disease
  • Personalized Game Suite
  • Serious Games

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