TY - GEN
T1 - Exploring B-learning scenarios using fuzzy logic-based modeling of users' LMS quality of interaction in ergonomics and psychomotor rehabilitation academic courses
AU - Dias, Sofia B.
AU - Diniz, José A.
AU - Hadjileontiadis, Leontios J.
PY - 2014
Y1 - 2014
N2 - The multidisciplinary field of human-computer interaction can be seen as an open-ended concept used to refer to the understanding of different relationships between people (users) and computers. The pedagogical planning within the blended learning environment with the users' quality of interaction (QoI) with the Learning Management System (LMS) is explored here. The required QoI (both for professors and students) is estimated by adopting a fuzzy logic-based modeling approach, namely FuzzyQoI, applied to LMS Moodle data from two undergraduate courses (i.e., Ergonomics and Psychomotor Rehabilitation) offered by a public higher education institution. In order to facilitate the understanding of the learning context and curricula organization of the both courses, the MindMup tool from the i-Treasures Pedagogical Planner (www.i-treasures.eu) is employed. The results presented can inspire LMS administrators to include the measure of QoI and reflect upon issues like system-quality, system-use and user-satisfaction into their current evaluation techniques of LMS based b-learning systems efficiency.
AB - The multidisciplinary field of human-computer interaction can be seen as an open-ended concept used to refer to the understanding of different relationships between people (users) and computers. The pedagogical planning within the blended learning environment with the users' quality of interaction (QoI) with the Learning Management System (LMS) is explored here. The required QoI (both for professors and students) is estimated by adopting a fuzzy logic-based modeling approach, namely FuzzyQoI, applied to LMS Moodle data from two undergraduate courses (i.e., Ergonomics and Psychomotor Rehabilitation) offered by a public higher education institution. In order to facilitate the understanding of the learning context and curricula organization of the both courses, the MindMup tool from the i-Treasures Pedagogical Planner (www.i-treasures.eu) is employed. The results presented can inspire LMS administrators to include the measure of QoI and reflect upon issues like system-quality, system-use and user-satisfaction into their current evaluation techniques of LMS based b-learning systems efficiency.
KW - Blended-Learning Scenarios
KW - Ergonomics and Psychomotor Rehabilitation courses
KW - Fuzzy Logic-Based modelling
KW - Human-Computer Interaction
KW - i-Treasures
KW - LMS Moodle
KW - Pedagogical Planning
KW - Quality of Interaction
UR - http://www.scopus.com/inward/record.url?scp=84903130404&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-07227-2_23
DO - 10.1007/978-3-319-07227-2_23
M3 - Conference contribution
AN - SCOPUS:84903130404
SN - 9783319072265
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 233
EP - 243
BT - Human-Computer Interaction
PB - Springer Verlag
T2 - 16th International Conference on Human-Computer Interaction: Applications and Services, HCI International 2014
Y2 - 22 June 2014 through 27 June 2014
ER -