TY - GEN
T1 - EVCCM
T2 - 2008 IEEE Globecom Workshops, GLOBECOM 2008
AU - Cao, Ming
AU - Otrok, Hadi
AU - Zhu, Benwen
AU - Mohammed, Noman
AU - Bhattacharya, Prabir
PY - 2008
Y1 - 2008
N2 - Voice Over Internet Protocol (VOIP) technology has been widely adopted in communication middleware systems that allow service providers to construct web based applications, such as web conference systems (WebEx, Gotomeeting), IP based call centers and web chatting. VOIP is vulnerable to network congestion if too many users access the web service based VOIP at the same time, especially the services that coordinate with video transmission. VOIP signaling is usually implemented in User Datagram Protocol (UDP). Since UDP cannot verify the packets arrival, the congested network causes IP packets to be lost, delayed or even denial of service and greatly damages the service providers' reputation. We apply mechanism design, an application of game theory, to VOIP middleware management to defend such congested phone calls. Using the proposed model, users play their best options (ex: voice quality and price) to connect to the service. Service providers will provide users' service based on the users' options to maximize service providers' benefits, such as the number of active online users, service fee and system resource usage, to defend the congestion in the network and improve the network performance. In particular, our proposed model is a win-win solution in the way that maximizes both users and service providers' benefits. Finally, Em irical results are provided to support our solution.
AB - Voice Over Internet Protocol (VOIP) technology has been widely adopted in communication middleware systems that allow service providers to construct web based applications, such as web conference systems (WebEx, Gotomeeting), IP based call centers and web chatting. VOIP is vulnerable to network congestion if too many users access the web service based VOIP at the same time, especially the services that coordinate with video transmission. VOIP signaling is usually implemented in User Datagram Protocol (UDP). Since UDP cannot verify the packets arrival, the congested network causes IP packets to be lost, delayed or even denial of service and greatly damages the service providers' reputation. We apply mechanism design, an application of game theory, to VOIP middleware management to defend such congested phone calls. Using the proposed model, users play their best options (ex: voice quality and price) to connect to the service. Service providers will provide users' service based on the users' options to maximize service providers' benefits, such as the number of active online users, service fee and system resource usage, to defend the congestion in the network and improve the network performance. In particular, our proposed model is a win-win solution in the way that maximizes both users and service providers' benefits. Finally, Em irical results are provided to support our solution.
UR - http://www.scopus.com/inward/record.url?scp=62949104678&partnerID=8YFLogxK
U2 - 10.1109/GLOCOMW.2008.ECP.26
DO - 10.1109/GLOCOMW.2008.ECP.26
M3 - Conference contribution
AN - SCOPUS:62949104678
SN - 9781424430628
T3 - 2008 IEEE Globecom Workshops, GLOBECOM 2008
BT - 2008 IEEE Globecom Workshops, GLOBECOM 2008
Y2 - 30 November 2008 through 4 December 2008
ER -