Emoactivity -an EEG-based gamified emotion HCI for augmented artistic expression: The i-treasures paradigm

Vasileios Charisis, Stelios Hadjidimitriou, Leontios Hadjileontiadis, Deniz U Ğ Urca, Erdal Yilmaz

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Scopus citations

Abstract

There are important cultural differences in emotions that can be predicted and connected to each other in the light of cultural and artistic expressions. The main differences reflected at the affective space are expressed through initial response tendencies of appraisal and action readiness. Capturing and handling the emotions during artistic activities could be used as a dominant source of information to acquire and augment the cultural expression and maximize the emotional impact to the audience. This paper presents a novel EEG-based game-like application, to learn and handle affective states and transitions towards augmented artistic expression. According to the game scenario, the user has to reach and sustain one or more target affective states based on the level of the game, the difficulty setting and his/her current affective state. The game, although at its first version, has been demonstrated to a small group of potential users and has received positive feedback. Its use by a wider audience is anticipated within the realization of the i-Treasure FP7 EU Programme (2013-2017).

Original languageBritish English
Title of host publicationUniversal Access in Human-Computer Interaction
Subtitle of host publicationAccess to the Human Environment and Culture - 9th International Conference, UAHCI 2015 Held as Part of HCI International 2015, Proceedings
EditorsMargherita Antona, Constantine Stephanidis, Constantine Stephanidis
PublisherSpringer Verlag
Pages29-40
Number of pages12
ISBN (Print)9783319206868
DOIs
StatePublished - 2015
Event9th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2015 Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015 - Los Angeles, United States
Duration: 2 Aug 20157 Aug 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9178
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2015 Held as Part of 17th International Conference on Human-Computer Interaction, HCI International 2015
Country/TerritoryUnited States
CityLos Angeles
Period2/08/157/08/15

Keywords

  • Affective state detection
  • Contemporary music composition
  • EEG
  • Emoactivity
  • Emotion game
  • Emotiv
  • Game-based learning
  • Human-computer interaction
  • I-Treasures
  • Valence-arousal space

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