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Computer Quiz Games in General Chemistry for Engineering Majors in an English as a Second Language Environment

  • Szu S. Ling
  • , Fabrice Saffre
  • , Deborah L. Gater
  • , Lilia Halim
  • , Abdel F. Isakovic
    • Department of Chemistry
    • VTT - Technical Research Centre of Finland
    • University College London
    • Universiti Kebangsaan Malaysia
    • Colgate University

    Research output: Contribution to journalArticlepeer-review

    6 Scopus citations

    Abstract

    Computer quiz games are introduced to improve teaching and learning in a freshman engineering chemistry course in an English-as-a-second-language (ESL) environment. These quiz games are developed and implemented as supplemental and augmentative tools to enhance traditionally delivered lectures. The paper shows an increase in students’ motivation and compares the performance among students who participated in computer quiz games, a paper-based quiz, or neither activity. An assessment of the effectiveness of quiz games in learning is conducted via a proposed novel chemistry achievement test, the Freshman Engineering Chemistry Aptitude Test, and an attitude questionnaire. The findings contribute to our understanding of the role of game-based learning in students’ achievement in chemistry and their motivation and attitudes toward learning general chemistry at a university within an ESL environment, while the computer games developed are useful in all English-based chemistry classes.

    Original languageBritish English
    Pages (from-to)868-876
    Number of pages9
    JournalJournal of Chemical Education
    Volume101
    Issue number3
    DOIs
    StatePublished - 12 Mar 2024

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 4 - Quality Education
      SDG 4 Quality Education

    Keywords

    • Computer-Based Learning
    • English as a Second Language
    • Games
    • Hands-On Learning
    • Introductory Chemistry
    • Student-Centered Learning

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