Abstract
Cardiovascular disease (CVD) is the major cause of death in the UAE, causing one in every five deaths. Effective Cardiac Rehabilitation (CR) can significantly improve mortality and morbidity rates, leading to longer independent living and a reduced use of healthcare resources. The proposed project, namely Care4MyHeart, sets as an overall goal to introduce a personalized home-based CR program, enabling lifestyle behavioral change towards increased quality of life, surpassing the currently unsustainable provision of healthcare for CVD. In particular, the Care4MyHeart-Pesronalized Serious Game (C4MH-PSG) platform targets CVD patients entering Phase III, as this is where large numbers of patients, who would benefit significantly from exercise and CR, drop out. C4MH-PSG supports the key predictors for attendance to CR Phase III programs, including high program availability, ease of access to program location, high social connectivity, peer support (when peers share similar problems or/and can become peer mentors), and high self-efficacy. Within C4MH-PSG, advanced machine learning and modelling techniques are employed to propose gender- and age-specific CVD exercise programs and an autonomous helper-agent, providing informed feedback to the patient and the related physician/carer, establishing a collaborative patient-professional partnership. C4MH-PSG is realized via motion capture, exercise evaluation, physiological and lifestyle monitoring, exercise gaming, home-based human-computer interfacing, multi-parametric data modelling and advanced decision support systems. Finally, the overall concept and system are easily transferable to address other diseases/conditions (e.g., diabetes, osteoporosis, obesity), providing market opportunities for the commercialization of C4MH-PSG beyond CVD.
| Original language | British English |
|---|---|
| Title of host publication | HCI International 2020 – Late Breaking Papers |
| Subtitle of host publication | Universal Access and Inclusive Design - 22nd HCI International Conference, HCII 2020, Proceedings |
| Editors | Constantine Stephanidis, Margherita Antona, Qin Gao, Jia Zhou |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 233-250 |
| Number of pages | 18 |
| ISBN (Print) | 9783030601485 |
| DOIs | |
| State | Published - 2020 |
| Event | 22nd International Conference on Human Computer Interaction, HCII 2020 - Copenhagen, Denmark Duration: 19 Jul 2020 → 24 Jul 2020 |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 12426 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Conference
| Conference | 22nd International Conference on Human Computer Interaction, HCII 2020 |
|---|---|
| Country/Territory | Denmark |
| City | Copenhagen |
| Period | 19/07/20 → 24/07/20 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Cardiovascular disease
- Care4myheart
- Healthy ageing
- Older adults
- Personalized serious game platform
- Phase III cardiac rehabilitation
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