Building a socio-cognitive evaluation framework to develop enhanced aviation training concepts for gen Y and gen Z pilot trainees

Alliya Anderson, Samuel Feng, Fabrizio Interlandi, Michael Melkonian, Vladimir Parezanović, M. Lynn Woolsey, Claudine Habak, Nelson King

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

2 Scopus citations

Abstract

The commercial aircraft cockpit typifies an experienced human operating a semiautomated complex system. Aviation training programs seek to take trainees through evidence-based training programs that mimic the training of expert pilots. These trainees find it challenging to translate tablet-based training materials to the necessary behavioral and motor learning that facilitates the development of competencies using a flight simulator. This chapter describes the evaluation strategy that explicitly considers the social, cognitive, and technology aspects of the human, in a training system being prepared to train in a flight simulator. An understanding of cultural and generational differences along with the cognitive aspects, which include cognitive neuroscience and psychology, will shed light on the trainee so that effective training interventions can be designed. Many of these interventions will take advantage of the digital genre, including gamified learning along with augmented reality (AR) and virtual reality (VR).

Original languageBritish English
Title of host publicationA Framework of Human Systems Engineering
Subtitle of host publicationApplications and Case Studies
Publisherwiley
Pages131-141
Number of pages11
ISBN (Electronic)9781119698821
ISBN (Print)9781119698753
DOIs
StatePublished - 1 Jan 2020

Keywords

  • Augmented reality
  • Aviation pilot training
  • Cognitive evaluation
  • Gamified learning

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