TY - GEN
T1 - Beyond the Game
T2 - 22nd IEEE Mediterranean Electrotechnical Conference, MELECON 2024
AU - Roumeliotou, Efstratia Ganiti
AU - Dias, Sofia B.
AU - Khalaf, Kinda
AU - Jelinek, Herbert F.
AU - Hadjileontiadis, Leontios J.
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - The recent advent of Human-Computer Interaction (HCI), has highlighted the need of understanding human responses through multimodal signals during daily interactive experiences, such as serious games (SGs). In this study, we explore game experience responses (GER) recognition by analyzing the second Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems (BIRAFFE-2) dataset, including multimodal data from 76 participants engaged in dynamic gameplay. By extracting features derived from electrocardiogram (ECG), electrodermal activity (EDA), accelerometer, gyroscope, game logs (GL), affect dynamics and personality traits (PT) fed in different machine learning models, our study focuses on GER prediction, achieving state-of-the-art performance metrics across different difficulty levels of SGs environments (accuracy: 0.951 for Tension in Optimal Game using Support Vector Machines). This highlights the importance of player's game experiences as indicators for personalized HCI. Our approach sheds light on the intricate relationships between multimodal physiological signals, GL, users' emotional backgrounds and personalities, contributing novel insights for the development of real-time adaptive and engagement-focused SGs. Notably, our study highlights the importance of ECG-Derived Respiration features and the influence of pre-game emotional states on GER.
AB - The recent advent of Human-Computer Interaction (HCI), has highlighted the need of understanding human responses through multimodal signals during daily interactive experiences, such as serious games (SGs). In this study, we explore game experience responses (GER) recognition by analyzing the second Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems (BIRAFFE-2) dataset, including multimodal data from 76 participants engaged in dynamic gameplay. By extracting features derived from electrocardiogram (ECG), electrodermal activity (EDA), accelerometer, gyroscope, game logs (GL), affect dynamics and personality traits (PT) fed in different machine learning models, our study focuses on GER prediction, achieving state-of-the-art performance metrics across different difficulty levels of SGs environments (accuracy: 0.951 for Tension in Optimal Game using Support Vector Machines). This highlights the importance of player's game experiences as indicators for personalized HCI. Our approach sheds light on the intricate relationships between multimodal physiological signals, GL, users' emotional backgrounds and personalities, contributing novel insights for the development of real-time adaptive and engagement-focused SGs. Notably, our study highlights the importance of ECG-Derived Respiration features and the influence of pre-game emotional states on GER.
KW - Affect Dynamics
KW - Affective Gaming
KW - ECG Derived Respiration (EDR)
KW - Game Experience Responses
KW - Game Mechanics
KW - Machine Learning
KW - Multimodal Physiological Signals
KW - Neural Networks
KW - Personality Traits
KW - Serious Games
UR - https://www.scopus.com/pages/publications/85201733191
U2 - 10.1109/MELECON56669.2024.10608557
DO - 10.1109/MELECON56669.2024.10608557
M3 - Conference contribution
AN - SCOPUS:85201733191
T3 - 2024 IEEE 22nd Mediterranean Electrotechnical Conference, MELECON 2024
SP - 1042
EP - 1047
BT - 2024 IEEE 22nd Mediterranean Electrotechnical Conference, MELECON 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 25 June 2024 through 27 June 2024
ER -