A watermark inspection game for IoT settings

Gabriele Gianini, Corrado Mio, Leopold Ghemmogne Fossi, Elod Egyed-Zsigmon

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations


Often the ownership of the information exchanged in IoT environments is protected by watermarking. Violations are tracked by enforcing, at a cost, a watermarking verification procedure. Due to this cost and other practical limits, the procedure cannot be exhaustively applied to all the information exchanged: this limit can be exploited by malicious agents. In this work, we model the watermark falsification and the watermark verification process, under classical Game Theory assumptions, as a three-player inspection game: the players are the legitimate owner of the information, or licensee, the potential illegitimate holder of the information (the peers) and an inspector. We compute the rate of violation of the rule and the rate of inspection at equilibrium. We also compare the game with similar three player inspection games and show that, under the adopted assumptions, the two peers do not have any incentive in setting up a coalition.

Original languageBritish English
Title of host publicationProceedings - 2019 IEEE World Congress on Services, SERVICES 2019
EditorsCarl K. Chang, Peter Chen, Michael Goul, Katsunori Oyama, Stephan Reiff-Marganiec, Yanchun Sun, Shangguang Wang, Zhongjie Wang
PublisherInstitute of Electrical and Electronics Engineers Inc.
Number of pages6
ISBN (Electronic)9781728138510
StatePublished - Jul 2019
Event2019 IEEE World Congress on Services, SERVICES 2019 - Milan, Italy
Duration: 8 Jul 201913 Jul 2019

Publication series

NameProceedings - 2019 IEEE World Congress on Services, SERVICES 2019


Conference2019 IEEE World Congress on Services, SERVICES 2019


  • Game theoretic security for IoT
  • Inspection Games
  • Watermarking


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