TY - JOUR
T1 - A stability-based group recruitment system for continuous mobile crowd sensing
AU - Azzam, Rana
AU - Mizouni, Rabeb
AU - Otrok, Hadi
AU - Singh, Shakti
AU - Ouali, Anis
N1 - Funding Information:
This work has been partially funded by Khalifa University Internal Research Fund (KUIRF Level 1), fund code 210068 .
Publisher Copyright:
© 2018 Elsevier B.V.
PY - 2018/4
Y1 - 2018/4
N2 - With the proliferation of Mobile Crowd Sensing (MCS), many domain applications that answer different sensing requests, have been benefiting from the availability of participants in areas of interest (AoI). These requests have been commonly classified as one time sensing or continuous sensing requests. In the former, one-time reading from the devices of the recruited participants is needed to answer the request, while in the latter, readings are needed over a given time interval, making recruitment challenging, particularly when considering participants’ mobility. Ideally, the process of recruiting participants for a given continuous sensing task should determine the best set of participants to answer the sensing requests, while satisfying two important constraints including (1) a given level of quality of information (QoI) and 2) within a given budget. This selection is also sensitive to parameters such as requirements of the sensing task with regards to the AoI coverage, and participants’ mobility and distribution. To address this challenge, we propose a novel, stability-based group recruitment system for continuous sensing (Stable-GRS) that employs a genetic algorithm to select groups of participants considering their mobility patterns. The proposed system selects the most stable group of participants in the AoI that can achieve a certain level of QoI, where stability reflects the group's temporal and spatial availability. The process of recruitment is dynamic; it involves adding and removing participants throughout the sensing period to preserve the QoI requirement. Cooperative game theory, specifically the Shapley value, is used to reward selected workers based on their respective contribution. Simulations are conducted using real-life datasets and the results establish that our approach outperforms an individual-based recruitment system (IRS), which employs greedy algorithms to recruit participants for all key performance metrics, such as the QoI and costs.
AB - With the proliferation of Mobile Crowd Sensing (MCS), many domain applications that answer different sensing requests, have been benefiting from the availability of participants in areas of interest (AoI). These requests have been commonly classified as one time sensing or continuous sensing requests. In the former, one-time reading from the devices of the recruited participants is needed to answer the request, while in the latter, readings are needed over a given time interval, making recruitment challenging, particularly when considering participants’ mobility. Ideally, the process of recruiting participants for a given continuous sensing task should determine the best set of participants to answer the sensing requests, while satisfying two important constraints including (1) a given level of quality of information (QoI) and 2) within a given budget. This selection is also sensitive to parameters such as requirements of the sensing task with regards to the AoI coverage, and participants’ mobility and distribution. To address this challenge, we propose a novel, stability-based group recruitment system for continuous sensing (Stable-GRS) that employs a genetic algorithm to select groups of participants considering their mobility patterns. The proposed system selects the most stable group of participants in the AoI that can achieve a certain level of QoI, where stability reflects the group's temporal and spatial availability. The process of recruitment is dynamic; it involves adding and removing participants throughout the sensing period to preserve the QoI requirement. Cooperative game theory, specifically the Shapley value, is used to reward selected workers based on their respective contribution. Simulations are conducted using real-life datasets and the results establish that our approach outperforms an individual-based recruitment system (IRS), which employs greedy algorithms to recruit participants for all key performance metrics, such as the QoI and costs.
KW - Genetic algorithm
KW - Group-based recruitment system
KW - Mobile crowd sensing
KW - Quality of information
KW - Stability
UR - http://www.scopus.com/inward/record.url?scp=85044665687&partnerID=8YFLogxK
U2 - 10.1016/j.comcom.2018.01.012
DO - 10.1016/j.comcom.2018.01.012
M3 - Article
AN - SCOPUS:85044665687
SN - 0140-3664
VL - 119
SP - 1
EP - 14
JO - Computer Communications
JF - Computer Communications
ER -